I guess this is why it’s so yellowish in Daz. The tone mapping was also tweaked, it’s not perfect but I don’t want it to be exact since it’s way too different in Blender. It’s also a temp map so I guess it has something to do with it.įrom what I’ve noticed, temp maps are actually replaced by node groups, which doesn’t seem to take the final image from Daz but does the layering in Blender directly, it forgot the bump and translucency maps.Īs I said, it still needs a few tweaks because the skin is not as glossy as in Daz, the dual lobe is way off and I’m still trying to tweak it the right way (I’ve managed to make the freckles more visible this way, I’ll see what happens once Padovani manages to get somewhere with his tests, tell me if you need something). The bump map disappeared as well since the last commit, it didn’t get imported properly. Also, the SSS color was not the same as in Daz but I’m not sure if that’s important in this case with the maps. A translucency map was created but not imported in the process. So… I’ve noticed that some textures were not imported, especially temp maps (layered images) created in Daz, for this skin at least.
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